Nearly two years ago, Syn wrote a piece about Approaching Infinity, a rogue-like space game by Bob Saunders on Kickstarter. The following year the game was completed and released for the world to enjoy. Now, Saunders has a new project in the works called Not Your Space which is a customizable sci-fi RTS game.
What’s most intriguing to me about Not Your Space is the freedom it allows its players. Too often games seem to prescribe the way you need to experience them with the developers taking a “well we made it, so we know what’s right. Right?” approach. But if the modding community is any indication this couldn’t be further from the truth. Games by their very nature are a flexible medium (at least, in theory). If we really are the heroes of our own adventures (as taglines so often purport), then shouldn’t we have the ability to play these games as we see fit?
Obviously this freedom won’t be best suited to every genre and style of game, but it seems to compliment Not Your Space quite well. You can choose how you want to experience the game by toggling major systems on or off, and by experimenting with a slew of minor options. Time can also be manipulated, either by going ultra fast or slowing to a stop completely. However the game feels best to you is key in this Kickstarter.
This feature of Not Your Space’s design is something I would like to see implemented more often in games. With this post circulating Tumblr again about allowing players to skip combat in games, it would seem that the call for player choice is continuing to rise. We want choices in our games that go beyond deciding whether a snarky answer or a polite answer is the best way to go when dealing with an asshole guard. We want to be able to choose how we play the game in terms of gameplay as well.
If this sounds like something you might enjoy I suggest you head over to the Kickstarter and donate. If donating isn’t an option for you, remember that spreading the word is the next best thing!